Symmetra’s weapon emits a short-range beam that homes in on a nearby enemy, dealing continuous damage that increases the longer it is connected. The projector can also release a charged energy ball that deals high damage.
Symmetra sets up a small turret that automatically fires speed-reducing blasts at the nearest enemy within range. Several turrets can be built on the battlefield at once.
Symmetra projects a moving barrier that absorbs damage as it travels forward.
Symmetra places a teleporter exit pad at her current location, and connects it to a teleporter entry pad at her team’s starting point. Allies can travel through the entry pad to the exit pad instantly, enabling them to return to the fight swiftly after being defeated.
Symmetra deploys a wide-radius generator that provides increased shielding to her entire team.